Marvel’s Spider-Man Remastered for PC vs PS5 Performance Review

Sony has been slowly increase its catalog of PC ports of first-party PS4 video games, and now with Marvel’s Spider-Man Remastered, we’ve the most important to this point. This sport wants no introduction. The PlayStation 5 remaster improved on the 2018 unique considerably with new facial fashions, improved decision and efficiency, DualSense controls, and graphics that showcase a number of the finest ray tracing on consoles up to now.

Porting Insomniac’s unimaginable sport and bespoke engine to PC was in no way a straightforward feat of engineering, however the process was put within the very succesful arms of Nixxes, a brand new member of Sony Studios. Here’s what’s on provide within the new PC model:

  • Higher frames per second, which means you possibly can exceed the 120fps ceiling of the PS5’s 120fps mode.
  • Shadows and ray-traced reflections can exceed the PlayStation 5’s Best.
  • Ultra-wide outputs and greater-than-4K resolutions.
  • Full DualSense assist by way of wired USB connection, delivering haptic suggestions, adaptive triggers, and speaker assist – alongside mouse/keyboard assist or different controllers to play the way in which you would like.
  • Level of element (or LoD) is barely additional out, over the PS5’s Performance RT mode no less than.
  • A plethora of anti-aliasing and upscaling/reconstruction choices have been added, together with DLAA and DLSS choices for Nvidia-based machines, in addition to TAA, SMAA, Insomniac’s personal temporal injection, and at last FSR2.0 – though this and DLSS are nonetheless being improved on the time of this Performance Review.

From that scorecard it’s a strong PC port with all of the choices you’d anticipate, enabling a fantastic breadth of PCs to run it. Even the Steam Deck can be part of within the internet slinging motion with full assist.

It’s price mentioning that a number of updates dropped throughout our assessment interval, together with an Eleventh-hour patch that added extra anti-aliasing choices. All checks right here have been both performed on or validated to have constant efficiency with this most up-to-date patch. (Sorry for the slight delay!)

What We Said About Marvel’s Spider-Man

I wished Marvel’s Spider-Man on PS4 to make me really feel like Spider-Man: To sail between the highrises of New York City, to nimbly internet up hordes of enemies, and tussle with acquainted, animal-themed villains. Insomniac Games’ first foray into the world of Marvel handily delivers on all of that. But what I didn’t anticipate from Spider-Man was to return away feeling simply as fulfilled to have inhabited the lifetime of Peter Parker. Aside from a number of odd pacing points, which momentarily took me out of the expertise of being a superhero, and a world of non-compulsory missions that don’t all the time fairly dwell as much as the heft of the principle story, Insomniac has delivered a Spider-Man story that each stunned and delighted me, coupled with gameplay that made me really feel like Spider-Man almost each step of the way in which. The Wall Crawler’s open world doesn’t persistently ship the thrilling moments of its principal marketing campaign, however the basis laid right here is undoubtedly a spectacular one. – Jonathon Dornbush, September 4, 2018

Score: 8.7

Read the total Marvel’s Spider-Man assessment

Visuals Quality and Improvements

All of the core sport belongings, textures, results, fashions, animations are similar to the PS5 model. The key enhancements come within the ranges of constancy or decision you possibly can obtain, significantly ray-traced reflections. There are three ray tracing modes at launch: Medium, High, and Very High. Medium is decrease than each modes on PlayStation 5, albeit solely barely, with fewer objects included inside the bounding quantity hierarchy (BVH) container, and it renders them at a barely decrease decision. This means some partitions or NPCs could also be lacking reflections on this setting.

The High setting boosts this to related ranges because the Performance RT setting on PS5, though decision is larger as long as you render at 1440p or above. Like many results, these scale with the chosen output decision. Again, generally the objects inside the BVH could be lower than on PS5.

This is the one largest enhance you recover from PS5 in regard to results.

Very High improves issues additional, with each mirrored objects and backbone outperforming the native 4K/30 Fidelity mode on PS5. While some enhancements could be exhausting to identify except highlighted, when you see them it may be tougher to disregard them when reverted. All in, that is the one largest enhance you recover from PS5 in regard to results. Shadows are famous too, however in my checks from gameplay and cinematics, these are very minor will increase in decision. Other Post results, corresponding to shadow maps, hair fins, alpha particles, bloom results, and texture filtering can all be higher than PS5.

Resolution is probably the most distinguished space of enchancment, with 4K being an enormous increase over the Performance RT mode on PS5, which dynamically scales between 2560×1440 and 2240×1260. However, you will have a strong GPU – one thing of RTX 3080 or RX 6800 ranges – to realize that. And even then, you’ll desire a type of reconstructed AA in place to take care of higher efficiency. Motion blur samples could be larger and have extra protection on limbs, characters, and digital camera, sometimes making textures look much less detailed as a result of per-pixel mixing.

Regardless, the high-fidelity fashions, efficiency captured real-time cinematics, silky easy webslinging, and fight system are as spectacular right here on PC as they’re on PS5. Nothing is misplaced in translation as you are taking your first chew of the Big Apple.


Our check suite contains 5 PC configurations:

  1. CPU: AMD Ryzen 9 5950X (16c/32t @ 4.7GHz) GPU: Nvidia GeForce RTX 3090
  2. CPU: AMD Ryzen 7 3700X (8c/16t @ 3.6GHz) GPU: Nvidia GeForce RTX 3090
  3. CPU: AMD Ryzen 7 2700 (8c/16t @ 3.8GHz) GPU: Nvidia GeForce RTX 2070
  4. CPU: AMD Ryzen 5 3600 (6c/12t @ 4.0GHz) GPU: AMD Radeon RX 6800
  5. Steam Deck (Custom AMD APU – CPU: Zen 2 4c/8t, 2.4-3.5GHz GPU: 8 RDNA 2 CUs, 1.0-1.6GHz)

The RTX 2070 provides us a transparent instance: previous to the patch, it may very well be GPU certain usually, even at 1440p with TAA or DLSS DRS energetic, however the 3.8Ghz Ryzen 7 2700 CPU was nonetheless the principle bottleneck with ray tracing enabled. This was true on each the Medium and Very High setting, as the price is generally fastened as soon as the BVH is created and traversed for the scene. Thus, we see some heavy stutters when swinging via town or combating in denser areas. This meant it doesn’t matter what decision you set this card, you’d by no means attain a locked 60fps with ray tracing energetic.

Cinematics sit at 60fps or keep inside the 50s, and at Medium settings, we see ray tracing efficiency solely barely decrease than PS5 in Performance RT mode. It’s solely at most 15-20% worse efficiency within the examined sections however with a barely higher IQ if the DLAA possibility is used. DLAA is superior to the TAA methodology, which makes use of Insomniac’s temporal injection when DRS is enabled, although it’s roughly 5-9% dearer in like-for-like checks. This means at worst you can be ~30% slower with higher IQ than the PS5, which additionally makes use of DRS, however on the Performance RT mode, for probably the most half efficiency is so near a locked 60fps that it’s by no means seen, single body drops apart. No matter what is occurring, be it cinematics, swinging, combating, or anything, it holds that 60fps goal virtually to a tee.

It holds that 60fps goal virtually to a tee.

The RTX 2070 right here can maintain the identical ranges in walled-off battle zones and a few cinematics, however it will probably nonetheless dip within the 40s and 30s whereas swinging across the metropolis or transferring the digital camera with metropolis views. Disable ray tracing, although, and we will see efficiency double on all machines. That similar 1440p DRS or DLSS may help keep above the 16.6ms body time required for 60fps, with these dips seen prior to now eliminated on account of much less single-thread-limited CPU work leading to larger GPU utilisation. It can nonetheless dip, however now these are both real GPU-bound situations or you might be touring at pace, inflicting knowledge streaming and the related CPU and bandwidth prices that the PC has over the PlayStation 5’s devoted {hardware} right here. Meaning the Zen 2700 is now not the slowest cog on this engine check, though it will probably nonetheless be a limiting think about sure situations.

Spider-Man PC Screenshots

The RX 6800 at most settings with SSR enabled is just about locked 4K at 60fps each time the CPU just isn’t being taxed with metropolis journey, however when it’s you will note some drops beneath that 16ms frame-time because it turns into CPU or knowledge certain. As such, you possibly can max out all choices (bar ray tracing) to ship a pointy and easy strategy to play. The sport advantages from larger resolutions because the high-quality belongings, textures, and lighting all profit from the additional pixels as a result of most components scale with the goal output decision. The 3600X can stay a noose across the GPU although; jobs and work at the moment are much better allotted, which means whole CPU utilization can hit the 90s, not to mention a single core.

The engine is supremely multi-threaded, exhibiting good balancing of the calls for right here.

The engine is supremely multi-threaded, and with out RT enabled you possibly can see three to 4 threads are all near the highest, exhibiting good balancing of the calls for right here – not a shock, contemplating this was initially a sport working on the 2013 PS4 Jaguar CPUs, so the builders at Insomniac had to make use of each cycle they may even at 30fps. That’s one thing we wouldn’t have to stay with on this machine, with it providing a greater picture high quality and efficiency over the 2070 and Zen 2700. Fundamentally, it will probably run Spider-Man Remastered at 4K DRS with most ray tracing at virtually similar ranges to the 2070 at 1440p High settings, which means a welcome enhance in IQ and frames. Well, apart from if you’re swinging into motion, that’s. The AMD GPU can nonetheless have some ray tracing-related points, with some objects popping out and in of existence and occasional texture artifacts cropping up, however that’s the type of factor we will anticipate future patches to handle.

Steam Deck

Off the bat, this little handheld does a superb job of providing PS4-like efficiency and high quality. Ray tracing is clearly not within the playing cards – as is the case, for probably the most half, with 60fps. But with some tweaks to a medium and low-level preset with High textures, you possibly can acquire a strong 30fps stage with 1080p DRS enabled and benefit from the wisecracking, web-slinging motion on the go or the massive display. Due to the Steam Deck’s meaty CPU (from a cell perspective) and succesful GPU you possibly can cap to 30 and, because the body time graph exhibits, acquire a easy and constant cadence all through. It can scale to 720 usually, however the TAA injection answer does a commendable job hiding a lot of this from you. Or you should utilize the OS enabled FSR1.0 mode and, with a barely larger price, acquire a sharper and higher picture. Pushing the decision down and another settings can see 60fps hit in quieter moments, however that is removed from constant or ideally suited and wouldn’t be my advice – however, as par for the course with PC gaming, the selection is yours. It can nonetheless be mesmerising to assume we at the moment are taking part in a top-tier PS4 sport from 2018, with some enhancements, on the go in 2022 with lower than 40 watts of energy.

Read our Steam Deck Review


The first query posed by the PC port of Marvel’s Spider-Man Remastered was what {hardware} specs do you could equal the PlayStation 5’s efficiency? Testing revealed {that a} GeForce RTX 3070 or Radeon RX6700XT will ship the identical or barely higher outcomes than the PS5, actually from a graphical perspective. In regard to the CPU the query is tougher to reply. In the smaller gameplay sections, any fashionable CPU from the Ryzen 7 2700 or upwards will ship on 60+ framerates; nonetheless, it’s if you’re touring across the open world of New York City that the CPU and related knowledge throughput necessities enhance. Which is just mitigated however not resolved with ray tracing disabled. Future patches might enhance this, and in that case we will likely be swinging again in to cowl these. But for now, the Spider-Man Remastered port presents a detailed mirror of one of many PS5’s finest and in some ways can exceed it, with all of the enjoyable, type, and motion dropping nothing on this new platform.


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