Yakuza Will Use Whatever System Serves Its Story Even if It Means ‘Making a Party Game’

Like a Dragon 8 shall be a turn-based RPG, what concerning the future? In a new roundtable interview that included IGN, Ryu Ga Gotoku Studio [RGG Studio] and sequence government producer Masayoshi Yokoyama appeared to go away the door open for a return to the franchise’s action-based roots…. if it suits the story.

Speaking earlier than the formal announcement of Like a Dragon 8, Yokoyama was cagey about its standing regardless of sequence creator Toshihiro Nagoshi and producer Kazuki Hosokawa beforehand saying that Like a Dragon would stay a turn-based RPG going ahead. It was later confirmed that Like a Dragon would certainly be an RPG.

As for the sequence total, Yokoyama says that Like a Dragon will make the most of no matter gameplay mechanics improve the story – even if meaning turning the sequence into a “party game.”

“For us, when we make a game, the kind of system itself, we don’t feel restricted by it. We basically design our games, we use the system that best highlights the story that we want to tell,” Yokoyama defined. “In Ryu Ga Gotoku Studio, our goal is to make a game with an interesting story, so whatever system best highlights that is the system we’ll choose…If we think a party game will make this story sound the best, we will make a party game. And one of the really fun parts about making a game itself is that there are no rules…when you’re making a game, you make the rules. So in that case, we like to stay flexible.”

Released in 2020, Yakuza: Like a Dragon was the primary recreation within the sequence to function turn-based RPG mechanics. Yokoyama denied the long-held rumor that the system arose from an April Fool’s Joke, saying that the studio had already determined to strive turn-based fight lengthy earlier than that. In our evaluate on the time, we wrote that the system “successfully manages to introduce a more tactical form of team-based street fighting without sacrificing any of the series’ signature flair and offbeat humor.”

However, some criticized it for its prolonged battles and infrequently unbalanced mechanics.

“[W]e are very aware of both the good and bad feedback and we knew that we had a lot of places that we could improve on, both technically and in the way the game feels. So if, and this is big if, we are indeed making another turn-based series, we would definitely find things that we can improve on. Once again, just clarifying the ‘if’ there,” Yokoyama mentioned.

Yokoyama and RGG Studio are coming off a number of main bulletins together with the official reveal of Like a Dragon 8 and a brand-new sidestory that includes Kazuma Kiryu. RGG Studio additionally lately revealed Like a Dragon: Ishin, a new action-based samurai recreation for the PlayStation 5, throughout this week’s Sony State of Play. You can discover every thing introduced right here.

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